Max Payne 3 reviews are flooding in – Looking good!

“Sleek, stylish and brutal… Max Payne 3 is a taut and compelling action game wrapped in the sumptuous, gritty and delightful production detail that is the Rockstar hallmark. That means pitch-perfect writing and voice acting, luscious and realistic visual design, and by far the finest musical taste in gaming. And oh, yeah, the actual gameplay of leaping through the air while firing hurricanes of bullets at bad guys is a lot of fun too.”


“A masterpiece of underworld carnality, depravity and violence… a blisteringly entertaining third-person shooter… This is a breathless hair-trigger blast-’em-up that veers thrillingly between high-class clubs and low-life strip joints, from million-dollar yachts to the tumbling corregated iron shacks of the nightmarish favelas… It is relentless, pulverising stuff… another stylish, self-conscious and enthrallingly full-bloodied title from the Rockstar hivemind. If it is at all possible to distil every great Hollywood action flick into one interactive experience – with all the wise-cracking thuggery and anti-hero angst that would entail – this is it.”


“Great storytelling, sharply implemented mechanics and inventive multiplayer. It’s the total package… The mix of cover-based combat with Max’s signature Shootdodge and BulletTime abilities manages to work extremely well, letting you feel constantly focused and precise. The kills you can pull off in MP3 feel beautifully choreographed, especially when you pause the game mid-game and spin the camera around to take everything in… If you get Max Payne 3, you’ll see how good it feels to have your stomach heave with this anti-hero’s signature brand of self-loathing and cunning. And then go online and see just how you manage the balance of caution and carelessness with thousands of people trying to do the same. Welcome home, Max. It’s good to see you again, you poor bastard.”


“Max Payne 3 marks an exceptional comeback for the series… It maintains the mechanics that made the prior games great while modernizing them to excellent effect. Between the arcade mode and multiplayer, there’s enough substantive content to keep you hooked for some time… Between its pacing, its presentation, and its excellent gunplay, Max Payne 3 has raised the bar for other action games to follow. Welcome back.”


“With Max Payne 3, Rockstar once again hits all of the expected series beats, most of which players have come to expect from the genre in general, but it does so with such flair, polish, and focus of vision that what you end up with is a game that has an old-school heart in a next-gen body… Max Payne 3 is a technological tour de force that will have you screaming ‘Dear lord!’ more times than midnight mass. The performances are top notch, the action plays out with unrivaled fluidity, and the multiplayer is deep and rewarding.”


“As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max’s inner turmoil… The campaign is a fun ride that rarely slows. The script, an area Rockstar always seems to knock out of the park, takes Max to interesting places, and doesn’t follow a predictable path… It’s a new day for Max Payne, and at the same time, a return to his glorious past.”


“Max Payne 3 is unapologetically violent. In fact, it lingers on violence, but not in a tawdry or sensational way. Yes, it focuses on some of its most visceral manifestations – ragged bullet wounds, charred flesh, dismembered limbs – but it also peers into the unseen causes that lie behind such acts of violence. It touches on the disparity between rich and poor, and how resentment and desperation can fester in the slums and the penthouses alike.”

The Last of Us latest trailer shows more humans

The Last of Us, Ambush Trailer

The Last of Us, Ambush Trailer

The Last of Us new trailer and a new Ellie…

I had almost forgotten about this The Last of US; in fact my PS3 has had more use by my son and those pesky Skylanders recently. There’s a whole other blog post in that last statement – lets just say I may have just grown out of FPS.

Anyway, back to the reason I am here today – The Last of Us and the new awesome cut scene / trailer from Naughty Dog.

Its been a while since we saw the trailer and were briefly introduced to the mysterious survivors Joel and Ellie. We still know little about them other than they are alone in changed post-something-or-other-event battling against all odds to survive! Actually on the face of it that’s all that matters isn’t it? Thrown in a few flesh eating zonbie-esque creatures and put Nuaghty Dog in charge and you have the ingredients for a first class survival game.

Well, the trouble is when Naughty Dog are in charge, its never quite that simple – expect believeable characters, a strong narrative, blockbusting cinematics and nerve jangling, nail biting action that will blow your mind. Lets hope so anyway!

IGN have been lucky to get an interview with Neil Druckmann the Creative Director and Bruce Straley the Game Director and they discuss some character changes and tell us a little more about the world of The Last of Us:

Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.

Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.

You can read the full interview and view the trailer here…

Source: http://uk.ign.com/articles/2012/05/15/the-last-of-us-new-trailer-new-ellie

BATTLEFIELD 3: CLOSE QUARTERS DLC Coming June

Close Quarters

Close Quarters

Battlefield 3 (PS3′s best shooter in my opinion) is just about to get ugly! You can view that in two ways, I will explain!

Coming in June will be the all new Close Quarters DLC – here are the boring details.
  • Publisher:Electronic Arts
  • Developer:DICE
  • Formats:Playstation 3,PC and Xbox 360
  • Release:June 2012
  • Players:2-16
  • Rating:ESRB Mature 17+,PEGI 16+

Here are the exciting details:

  • Get plunged into frantic and relentless infantry combat
  • Check your corners as death can come from any angle
  • HD destruction lets you reduce entire locales to ruin
  • Earn new weapons and bring them back to the base game
  • Complete new assignments and equip unique dog tags
  • Play in new ways, mixing team play and instant action

What is it? Well its 4 new maps that you can use you BF3 skills on, but these maps differ as the name suggests as theses are all close quarter battles so you can lose that sniper rifle and forget about your tanks and helos (I am only guess this part but I think its a pretty safe bet).

Close Quarters

Close Quarters

Watch the video and be blown away, literally. DICE destruction on a huge scale happening all around you in frantic CQB (Close Quarter Battles) is going to be amazing. Your eyes and ears will hurt after playing this as it can only be a frantic HD mess of death and destruction.

I am looking forward to this as it looks great and there are new weapons and dog tags to earn – and because I play a little COD from time to time. There in lies the problem – have DICE done this to appeal to the COD junkies? Will our beloved Battlefield ever be the same after this?

Who really knows. We’ll just have to wait and see…

http://www.battlefield.com/battlefield3/1/close-quarters

 

Assassins Creed 3 – Who is that guy?

Assassins Creed 1 2 and 3 Altair Ezio Connor

Assassins Creed 1 2 and 3, Altair Ezio and Connor

Assassins Creed 3 is the fifth game in the series – woah! Wait. I know what you are thinking how come its called Assassins Creed 3 then?

Well its all about that guy on the right who we call Connor. His actual name is Ratohnhaké:ton ,pronounced Ra-doon-ha-gay-doon, thankfully we can call him Connor.  (Source:http://assassinscreed.wikia.com/wiki/Connor). Connor is our third protagonist (assassin) and descendant of the ever annoying Desmond. We are told that this could be the end of Desmond’s story and the biggest Assassins Creed adventure yet.

The additions (diversions) to Ezio’s story have been fun and reasonably well received but have not really taken the visuals experience further – we have still spent most of our time in Italy, the trip to Turkey was fun but did it really look that much different? Some warmer colours maybe but mostly the game feels very familiar.

Assassins Creed 3 had to take a trip west, whether it had been to French Revolution France or Victorian England we all wanted a new location. Ubisoft have sent us to the US and the setting of the American revolutionary War of Independence.

Connor (our Assassin) is still dressed in white, and will still battle predominantly with blades. But the location does not have tall cathedrals and temples of Rome etc so how will we move in this new world? We shall climb trees and mountains, probably there will be more horse riding and I suspect a wagon chase or two.

There have been some comparisons made with Red Dead Redemption and some speculation that you will trade in animal pelts much the same way Marsden does.

All in all we have had a wrecking ball of marketing hit us in such a short space of time and AC3 looks like it will be talk of the town, or out post, for some time yet!

For more speculation and a break down of the recent trailer go visit IGN now:

http://uk.games.ign.com/articles/122/1220172p1.html